Train a trait, or take it off
You can train a trait or remove one. Staff decide whether the action is available.
You can train a preferred move, or you can take one off. That is the new control. The Out Now post calls them signature moves, or traits, and says you can train the ones a player prefers so progression goes where you want it. You can also search for players whose traits fit the way you play. The feature blog says the same job in plainer words: directly train preferred moves and traits, or remove them entirely. The FAQ adds the reason the extra detail exists. Traits now have more description, so you can decide whether a trait is worth improving or worth erasing. The posts do not define a single trait in that description. They do not say what "gets forward" does in numbers. A training-report screenshot on the blog is a development frame. The trait name in that frame is not a rule for your save.

The preferred-move search screen. Official screenshot, SEGA feature blog, 5 November 2026.
What limits the button
Your coaching staff and the way the coaching is structured decide what you can actually train. The FAQ says that outright, and tells you to recruit staff for the specialisms you need. The blog says the coaching structure determines which traits you can train, and that this ties player development to staff quality. If a trait will not train, the published explanation is the staff, not a hidden level cap. The staff page is staff gate training.
Search is the other half
If the squad does not have the personality or the trait you want, the new filters are how you look. Personality examples named in the texts: Wind Up Artist / Wind-up Artist, and Model Professional. You can also search by playing traits. The filter page is search by personality. Do not treat those two personality names as the full list. They are the examples.
After an update
Tactics and training setups carry from the previous mobile save. New tactical roles do not set themselves up. Traits are a training action you take after the update, on the players you choose. The carry page is tactics that carry.
| Action | Published? |
|---|---|
| Train a preferred move or trait | yes |
| Remove a trait | yes |
| Read more detail on what a trait does | yes, detail exists; the definitions are not copied here |
| Train anything regardless of staff | no; staff and structure gate it |
| Search by trait or by the named personalities | yes |
On, or off
The Out Now post calls them signature moves, or traits. You can train the ones a player prefers so progression goes where you want it. The feature blog says the same job in plainer words. Directly train preferred moves and traits, or remove them entirely. Train and remove are both published. A guide that only tells you to add moves is dropping half the control.
Description, not a definition dump
Do not copy a frame name into a plan. Do not treat "gets forward" as a published number. Detail exists so you can judge improve or erase. The definitions are not copied here.
Staff still decide the action
Look at the coaches before you blame the player.
If the squad lacks it
A search hit is someone who already has the thing. It is not that control doing the work for you.
After the update
A carried setup is not a trait quietly added to every player. The carry page is tactics that carry.
Improve, or erase
Read the extra description. Decide whether the trait is worth improving or worth erasing. Then train it, or remove it entirely. Signature moves and traits are the Out Now names for the same control. Progression goes where you want it for the preferred moves you actually train. The posts do not auto-apply a trait because it matches your style. That find does not train them. Training still asks whether the coaches and the structure allow that trait. Use the action that matches the job. Add on a player you have, if staff allow it. Remove on a player you have, if you want it gone. Search when the squad does not have it yet.
The two jobs, told apart
Training and searching solve different problems, and mixing them up is the most common way to waste an hour on this screen. Training is for a player you already have. You open him, you look for the trait action, and if it is there you can add a preferred move or take one off. The gate is the staff. The posts tie what you can action to the coaching staff and the structure around them, and they name recruiting for specialisms as the fix. Searching is for a player you do not have. You set the filter to a personality or a playing trait, you look at who comes back, and you sign one. That gets the trait into the squad without the coaching question being asked at all. Neither one substitutes for the other. A search hit does not make a trait trainable on your existing squad, and a trained trait does not put anyone new in the database. The FAQ puts both tools in the same answer because they are the same answer applied to two different situations: if you cannot train it, either change who is coaching or change who is playing.